Note: Complete film at vimeo.com/35737962
This was a relatively simple, but effective, scene with a couple of split lines between CG and real footage.
The original footage was taken from a building nearby and actors and bystanders were filmed. Alphas were taken from the CG elements and then blends customised in NukeX along logical paving and shadow cut lines. This were then feathered and graded into place.
Boats were bought and animated with noise and everything else was custom modelled for the scene. Subtle animations were added like the shifting piers, moving ropes and canopies, and even watery footprints for the CG character on the pier to the left.
There was a slight error with the camera height being too high in 3D so some of the CG people to the right appear too small. Did you spot it?
The team at Squint Opera (squintopera.com) include:
Lead 3D: James Shaw
3D Team: Steven Fayers, Dan Fells, Bruce Garnham, Nic Hamilton, Jack Hunter
Lead Compositing & Grading: Rory Lowe
Motion Graphics: Jack Hunter, James Merry
It was made with 3DSMax, VRay, Pheonix, After Effects, NukeX and FinalCut.
You can view the making of on my blog at:
or individually at the following links:
Cruise Ship in Harbour vimeo.com/35778465
Fishing Boat in Port vimeo.com/35778863
Boulevard Tram vimeo.com/35779915
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