I often use gouraud point as shader for my works but my surfaces doesn't seem so "plastic" as yours. I'll keep on experimenting various kind of shaders..
Thank you! But I'll also have to to confess that there's a little bit af after effects touchup (radial blur and I think some minor color correction) in this vid.
If you're interessted in the source just pm me your email and I'll send it to you.
Ooook tnx! In the future I'll try with plastic/glass shaders. Something intersting can be found on Nvidia or Ati websites but those shaders have to be adapted to use within 4v . I've seen that some VVVV posted amazing shaders simulating glass or plastic surfaces.
ZeN
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Keep up the good work!
ZeN
If you're interessted in the source just pm me your email and I'll send it to you.
ZeN