Demo of applying joint rotations to a 3D model. Joint rotation information will be a part of airkinect 2.

The 3D model is rendered on stage3D, using away3D.

Thanks to David Lenaerts (derschmale.com/) for helping me out with the joint mapping logic.

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…