I gave a talk to the students at the University of Central Lancashire where I studies Game Design a few years previous.

My main intention was to give a little insight into life inside the games industry and my experiences working at Naughty Dog on Uncharted 3. This is followed by a short post mortem of the project which leads into a broader discussion about mechanics design.

Please leave comments and feedback, especially on the last part of the talk which, in retrospect, might not even make any sense.

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