Using Vector flow on my 'Texture Instancing' concept to make a texture map that describes the natural textural flow of bark around a tree.
I have some rotational issues going on, ( I need some help with that, if any of you are masters of rotations) but hopefully you can see past that to the potential of this.
Once a scene is set up, it should be a simple matter to texture different objects using this technique.
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?