All the aspects(except hand model) in the shot were done by me.The hand animation and heart Jiggle was done in Maya .Fluids, lighting, shading were done in Houdini and finally composited in Nuke
All aspects in this shot was completely done by me in Houdini. After Effects was used compositing.
3 (Tree Burst)
All aspects in this shot was completely done by me in Houdini. After Effects was used for compositing.
4 (Helicopter dust)
All aspects (except helicopter model) in this was done by me in Houdini and After Effects was used for compositing.
5 (Art Directable Cloud System)
The cloud Simulation shots followed by the tool workflow where developed by me for the Master Thesis at Bournemouth University
6 (Horse transformation)
I was Responsible for Fx(Particles,fire,Explosion),Character Fx,Lighting,Fire surface shader development(procedural) in Houdini.
7 (Flocking System)
The Flocking System was developed by me in QT, C++, OpenGL using Craig Reynolds Steering Behavior Algorithm .
8 (Crown Splash)
I was Responsible for all the aspects in this shot and was simulated in Naiad,Rendered in Maya MR and composited in After Effects
9 (Ground shatter)
I was responsible for all the elements (FX,Lighting,Shading& Compositing) and everything was done in Houdini.After effects was used for compositing.
I was Responsible for all the aspects in this shot.Honey was simulated in Realflow,Shaded and rendered in Maya V-Ray.After Effects was used for compositing.
i was responsible for all the aspects in the shot except Violin model .
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?