This is a test render from a new work I'm developing in collaboration with Marina Zurkow (o-matic.com/).

A set of four 12 minute Quicktime renders of algorithmic, moving image work created in Processing. The environment is composed of tiny bits of hand-drawn rock, created in code, and activated by rules of physics and the formation of strata; rules affect the density and behaviors of the strata, as well as the possible location of hydrocarbon particles, all of which come into contact with a drill bit. Cap rock (salt and shale) form barriers under which hydrocarbon particles accumulate. An oil “gush” occurs if conditions are right. We visualize the density and graphical, mutating formations of rock, as well as the liquidity of the earth over unfathomably long periods of time.

I'm going to post some more "zoomed in" renders next.

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