Xparticles emitting TP from some spline points have been used to break the wall. Thereafter some targets placed on same points (by simple expresso) guide bullets from another Xparticles emitter to hit exact points do get dynamic. Spawning from invisible wall will add some Pyrocluster dust upon impact. Dynamic gravity and time scale have been reduced to obtain some slow motion effect. Bullet´s trails done by another Xparticle sprite emitter.

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…