This is a short film that I worked on from November 2011 to Feburary 2012. My role on this project was the visual director. I contribued work at almost every level. From creating models and sets, to lighting, shooting, 3d tracking and cloth simulations, animation and final painting, compositing and motion lighting. Below is the blurb that occompanied the video on youtube.


This is the world's first game-sourced movie.

It was shot during a music festival, Final Friday gallery hop, and theatre events and then edited from more than 2,000 unique photographs and other pieces of content that arts audience members at these events provided. The images in the film literally came from their cameras.

Radius tells the story of a man's investigation into a mysterious superhero and the startling revelation behind this hero's rapid rise. The main character was unable to recognize his own potential superpowers and the effect those powers could have on his community, and so he created a fantasy world to explain the good things happening around him. But once his perspective changed, he understood.

Radius was created by Possible Worldwide, a WPP Digital company, and the advocacy organization ArtsWave. It was inspired by ArtsWave's ground-breaking publication based on Topos Partnership research, The Arts Ripple Effect: A Research-Based Strategy to Build Shared Responsibility for the Arts. Completed in 2008, the year-long research initiative examined the effectiveness of traditional arguments for supporting the arts, and revealed powerful insights into what people value about the arts.

The key insight that a thriving arts scene creates a ripple effect of benefits throughout the community such as safer streets, booming businesses, and a vibrant atmosphere became the foundation of ArtsWave's expanded mission and the narrative theme of Radius.

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