“Snake the Planet!” by MPU takes the classic mobile phone game ‘Snake’ and adopts it for the urban canvas. When ‘Snake the Planet!” is projected onto buildings, each level is generated individually and based on the selected facade. Windows, door frames, pipes and signs all become boundaries and obstacles in the game. Shapes and pixels collide with these boundaries like real objects. The multi player mode lets players intentionally block each other’s path in order to destroy the opponent. With ‘Snake the Planet’, any facade becomes a screen for urban gaming.

Concept and programming:
MPU - mpulabs.com/#snake-the-planet
Film Production:
Publicis Mojo - thisismojo.com.au
Finch - finchcompany.com
Director:
Alexander Roberts
Creative Producers:
Tim Buesing (Publicis Mojo), Emad Tahtouh (Finch)
Soundtrack:
Tobio ! - Clock Wonk - soundcloud.com/tobioh

made with openFrameworks

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