Dodge it, dodge it,...oh well!

Dodge it, dodge it,...oh well!

Anselm von Seherr-Thoss

Saw the awesome making of from "Might and Magic" the other day: http://vimeo.com/28980972


Had a skeleton laying around and box#2...


Skeleton is lock/bonded to a hidden, rigged and skinned skeleton and a few helper objects (its not perfect). Dynamics triggered by proximity of impacting objects. Nothing is physx at all until 1 frame away and close enough to be hit, only then a larger radius of particles around the impactor is passed over into the physx realm and all glued together. Physx glue that breaks by force and if a particles is surrounded by less then 2 neighbours to bind to.

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