This is the 2nd quick tip in my portraits series, it shows how to create a displacement and normal map from a high res Zbrush mesh and how to apply those maps to a Vray SSS Skin shader in C4Dr13 utilizing the VrayforC4D plugin.

If you would like to download the skin shader please visit my website at the following URL.
jimmycoppens.com/index.php/blog/43-creating-and-assigning-displacementnormal-maps-from-zbrush-to-c4d-vrayforc4d-materials

Feel free to contact me with any questions or comments!

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