
Mar-ball, proof of theory app w/ Quartz Builder and Open Emu
9 months ago
This is a test application I created using the alpha version of "Quartz Builder", a software designed by Kineme, which facilitates turning Quartz Composition files into self contained applications.
I wanted to give it a real stretch since it is still in testing, so I incorporated the OpenEmu project's QC plug-in, which is still being refined as well... and works on installed frameworks. I was curious if a test app could still communicate with those frameworks without glitches. In fact, it runs excruciatingly faster than in Quartz Composer (not sure why yet).
v002 Rutt Etra is used for the displacement effect, and a bit of v002 blur is used in conjunction with KinemeGL Tools alpha blending effect to give a subtle transparency shift from the edges to the middle of the sphere. I used a few quick CI filters to give a bit of a dayglo effect.
The application runs on the desktop level, behind file icons, so that you can still open up your files, etc., but tracks the mouse position as well.
It's exceedingly silly, and a setup like this that obscures the video game a bit makes a game that I played so much as a youth a bit more challenging.
I wanted to give it a real stretch since it is still in testing, so I incorporated the OpenEmu project's QC plug-in, which is still being refined as well... and works on installed frameworks. I was curious if a test app could still communicate with those frameworks without glitches. In fact, it runs excruciatingly faster than in Quartz Composer (not sure why yet).
v002 Rutt Etra is used for the displacement effect, and a bit of v002 blur is used in conjunction with KinemeGL Tools alpha blending effect to give a subtle transparency shift from the edges to the middle of the sphere. I used a few quick CI filters to give a bit of a dayglo effect.
The application runs on the desktop level, behind file icons, so that you can still open up your files, etc., but tracks the mouse position as well.
It's exceedingly silly, and a setup like this that obscures the video game a bit makes a game that I played so much as a youth a bit more challenging.
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Dan Winckler 9 months agoNicely done! -
freestyleMovement™ 5 months agowow this is really great! -
George Toledo
4 months ago Thanks man... it was very fun and crazy to play, because you have to guess what's on the back side. I've played SMB2 so many times that I can actually get pretty far!
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