More
See all Show me
3. DESIGN REBOOT HD
8 months ago
2. * *
1 year ago
1. * * * *
1 year ago
'THIS IS A PUBLIC MENTAL HEALTH ISSUE'

A dischevelled weakling in a gloomy basement plays an {REDACTED} videogame for several days consecutively, sustained by {REDACTED} food & motivated by {REDACTED} rewards. The film is intended as an illustration of a portion of the lecture "Design Reboot", delivered by {REDACTED} videogame creator & outspoken critic Jonathan Blow. In the lecture, Blow identifies what he thinks is the unique expressive power of videogames, and he then describes the ethical dilemnas that occur when this power is misued by a {REDACTED} videogame industry.

The film includes 8-bit elizabethan "chiptune" music by the Super Madrigal Brothers.

Warnings: The film clip, brief as it is, runs the serious risk of misrepresenting the depth and breadth of Mr. Jonathan Blow's thoughts on this subject. You are encouraged to listen to the lecture in its entirety, available for absolutely free.

Google it! 'DESIGN REBOOT LECTURE'.

Production notes: Initially intended as a series of HD sketches to promote one of the most significant lectures of the videogame age, the clip included none of the craft of THE CHILDREN OF THE CLONE, nor did it present even the hollow charm of DOT MATRIX REVOLUTION. Some claimed the clip deliberately misrepresented the lecture, while others simply viewed the film as "unfinished & depressing".

EDIT: On Monday, November 16th 2009, Superbrothers Inc. did not announce a new videogame project via email & twitter "TIM LANGDELL'S: EDGE & EDGERY EP", which is thought to be a spiritual successor to DRHD.

Credits

59 Likes

  • superbrothers 8 months ago
    Note: If you have taken the time to consider the film clip in context with the lecture, you may be interested to join a discussion at THE 1 CONSOLE:

    ITEM No. 003: Design Reboot HD: Public Beta
    >>> superbrothers.ca/designreboothd.html
  •  
  • rexbox plus 8 months ago
    love it.
  •  
  • Giant Squid 8 months ago
    I could be interpreting this video all wrong, but its got me wondering if its possible to put a value on the life of a character in game whether its your own character or an NPC. Is it possible to make a human care for the life of something that only exist when the game is running? Sure, there are games that give you one life and dying means starting the level over. But you protect that one life so you don't have to do something over again. You don't protect because you care for it.
    I want to see a game that makes me care for its characters life in a non Tamagachi/Sims way. I don't want to be its baby sitter.
  •  
  • Adam Bruneau 8 months ago
    Wonderful! I love it!!!

    Gamers today are baby sitters, and if you don't think so, try playing Donkey Kong and see how far you get. Hand-eye coordination and cat-like reflexes are the soul of games, and games these days are all flash and no soul, just like Hollywood. The masses eat it up, of course...

    Love this video. Super Madrigal Brothers should keep in touch with you!
  •  
  • Christopher Dowling plus 6 months ago
    Awesome (:
  •  
This conversation is missing your voice. Take five seconds to join Vimeo or log in.

Advertisement

3 Related collections

Statistics

  •  
    plays
    likes
    comments
  • Total
    plays 5,228
    likes 59
    comments 5
  • Nov 23rd
    plays 12
    likes 0
    comments 0
  • Nov 22nd
    plays 8
    likes 0
    comments 0
  • Nov 21st
    plays 3
    likes 0
    comments 0
  • Nov 20th
    plays 4
    likes 0
    comments 0
  • Nov 19th
    plays 4
    likes 0
    comments 0
  • Nov 18th
    plays 7
    likes 0
    comments 0
  • Nov 17th
    plays 2
    likes 0
    comments 0
  • Nov 16th
    plays 2
    likes 0
    comments 0
Previous Week

Downloads

Please join Vimeo or log in to download the original file. It only takes a few seconds.