This is an example implementation project I put together to show off a little bit of what Wwise can do for you!

Timecodes are below in case you feel like skipping around:

00:31 - Ambience beds
01:00 - Slider to fade between ambience strength
01:38 - Using many different starts/ends to create wind gust variations
01:54 - Using variable-length silences to adjust spec ambience frequency
03:13 - More spec ambiences (wildlife etc.)
03:37 - Spatialization / object position (Random)
04:36 - Spatialization / object positon (Moving Paths)
05:03 - Fade to some different ambiences (battle)
05:56 - Setting up randomized ambience gunshot sequences -- the stupidly hard way
06:41 - Footsteps
07:23 - Footstep layering
07:34 - Variable walking/running speeds
07:59 - Footstep loop stopping
08:22 - Running
08:49 - Sprinting / more complex event triggering
09:21 - Explanation of sprinting end sequences
09:51 - Blend container (RTPC) / state ducking
10:26 - Introduction to guns
10:47 - Gun power level variations
12:13 - Semi-simulation
12:57 - Master mixer state transitions
13:23 - Pause menu / UI example
14:28 - Closing words

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