
GSG Cast: 2.2 Gamma Correction in Cinema 4D
9 months ago
Thanks to Chad Ashley at CGPOV, I finally understand how working in 2.2 gamma space can help achieve more realistic results. For the story, visit his post on the subject here.
cgpov.com/?p=103
More Tutorials From Greyscalegorilla: greyscalegorilla.com/blog/category/tutorials/
cgpov.com/?p=103
More Tutorials From Greyscalegorilla: greyscalegorilla.com/blog/category/tutorials/
-
Vimeo: About / Blog / Developers / Jobs / Community Guidelines / Community Forums / Help Center / Site Map / Merchandise
/ Get Vimeo

Previous Week
kennymosher.posterous.com/
The Gamma makes it amazing! Thanks Nick!
-Render Settings-
1. Options (render Gamma) is 1.8 at default
2. Color Correction "gamma" as mentioned here
3. Global illumination "gamma"
So 3 places to fiddle around with gamma.
this was helpful but I´m still a bit confused here :)
But true it is essential to learn how to control that endless gamma challenge.
thx for your casts.
2)this post was a revelation
@Fran Backer. This has nothing to do with MoGraph. Just go to your render settings and add the color correction effect. You can alter the gamma value there (1 by default).
Thanks for the info and thanks to Chad.