Keynote Title: Agents for Serious Gaming; Challenges and Opportunities
Keynote Lecturer: Dr. Frank Dignum
Keynote Chair: Dr. Wolfgang Wahlster
Presented on: 08-02-2012
Abstract: In order to create intelligent serious games we need to create a gaming environment that allows and supports intelligent behavior. We need to develop technology for generating adaptive and intelligent game flow, for creating NPC's that behave intelligently within an environment, for interacting intelligently with users, and for understanding user interaction. It seems intuitive to use agent technology for implementing these elements. Although the agent theory contains many interesting ideas it appears that more is needed to put them to practice in serious games. In this presentation I will talk about the opportunities and challenges for agents in serious gaming.
Presented at the following Conference: ICAART, International Conference on Agents and Artificial Intelligence
Conference Website: icaart.org/
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?