
Realtime Cube Experiments
8 months ago
This is some realtime rendering experiments I made few months ago. I have always used "complex" shapes and 3d models before in my demos and never played with cubes before. This is actually a challenge for me, to make something watchable that only contains cubes. Hopefully, with the help of Simon [http://www.vimeo.com/user172715/] I will manage to do something interesting just with this cool shapes.
Rendering contains some kind of Ambient Occlusion, and real motion blur. I still need to improve those thou, but that's not the point at this stage.
Rendering contains some kind of Ambient Occlusion, and real motion blur. I still need to improve those thou, but that's not the point at this stage.
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v3ga, the ambient occlusion is realtime of course (I could not afford to precompute it for each frame). Well, it's an approximation to ambient occlusion, but it makes the job well enough.
thx 4 the coments
Markus, good remark, I will put some fft stuff on it next time :)
We are also developinng Random Control 4, ready on 2nd half 2008.
fryrender.com
Regards,