Small demonstration on how to use scatter_at_nulls compound to place instances manualy into your scene. Please, make sure to create ShapeID attribute on the Null, it's just simple custom parametr, set by default to -1. It means it will pick a random instance from the group, but if you change it to another number, it will pick that instance instead...

edit: it can be downloaded here: milanvasek.com/_scattertools/ScatterTools1_1.xsiaddon

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