SHOT BREAKDOWN

ONE SHOT HEROS - DEPARTMENT OF PUBLIC HEALTH, CALIFORNIA
Roles: VFX Supervisor. Designed, created, and composited effects. Created the project plan and pipeline. Extensive tracking for screen replacement. Worked with director and cinematographer to verify shot efficiency and workability.
Software: Nuke, Maya, After Effects, Photoshop
Completion time: ~2 weeks

BIRD'S NEST - NEXT GENERATION LIGHT SOURCE (NGLS) LAWRENCE BERKELEY NATIONAL LAB
Roles: Created background plate. Re-lit scene elements. Retextured and sculpted baby birds, large bird, and leaves. Fixed various visual artifacts on large bird. Rendered and composited all elements.
Software: Maya, Nuke, Mudbox, Photoshop
Completion time: ~1 week

BUTTERFLY GIRL - OLIVE (INDEPENDENT FILM)
Roles: VFX Supervisor for butterfly shot. Created particle flocking system in Maya using MEL. Used flocking system for 3 shots. Created unique tracking system in Maya to allow butterflies to stick on body. Painted out unwanted elements in plate. Created mattes for foreground plants. Created render layers for compositing. Rendered and composited all assets.
Software: Maya, Nuke, Photoshop
Completion time: ~1 month

LOTTERY BALLS - THE NATIONAL LOTTERY OF DENMARK
Roles: Created nCloth simulation for sombrero tassels and confetti. Created render layers for compositing. Rendered and composited all assets.
Software: Maya, Nuke, Photoshop
Completion time: ~1 month

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