Here's a neat little trick on how to update the texture sampling with the Shader Effector in MoGraph. This way one can affect clones through a texture which can be painted live inside Bodypaint. This is especially helpful when you want to "paint" clones in various sizes onto surfaces.

My xpresso presets:
xpressopresets.net/easysplash/
xpressopresets.net/motext-fader/
xpressopresets.net/ribribbon/

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