You've been playing with your creative design for weeks, tinkering it, getting feedback from user sessions with your prototypes, tinkering some more, and now you're awash in ideas and to-do lists. When asked "when will you be done" the answer has been "one or two weeks" for the past month. It's time to ship, which involves making some painful decisions about: Who is your audience? What bugs are bad enough to fix? Which can you ship with? How do you reduce scope and use cases?

Presentation in PDF format:
design-challenge.mozilla.com/spring09/files/ship_it.pdf

More videos from the Mozilla Labs Design Challenge - Spring 09:
vimeo.com/channels/designchallenge
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