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Batalla de titanes ( video-juego ) .

Un juego plastico , donde Pirinolas son disparadas por medio de engranes a confrontarse
en una batalla de flujo espiral en desaceleración con el fin de generar colapsos aleatorios.
El campo de la batalla es una plataforma con fondo curvilíneo donde la gravedad y la fricción son factores de los sucesos ,

Dos contrincantes entablan una batalla de resultados estéticos, una coreografía bélica luchistica urdida desde la memoria lúdica .

A l tablero del juego se le colocan micrófonos transductores de contacto para procesar el sonido ejecutado, cada contrincante tiene un sistema análogo de proceso sonoro que controlara mientras lanza las pirinolas a la batalla .

Una cámara de circuito cerrado encuadra el suceso, la iluminación es audio rítmica

A través de un sistema de leds infrarrojos que destellan retroalimentándose de el sonido,

la luz infrarroja al estar en una longitud distinta no es visible al ojo humano y solo es evidente a través del circuito cerrado , dejando en penumbra al tablero pero siendo visible en el video , también se utiliza una fuente de luz común que de la misma manera destella al sonido a destiempo de la infrarroja ,

estableciendo una retroalimentación que afecta directamente a la imagen de video relacionada con la actividad sonora análoga del tablero

Batalla de titanes ( video-juego )

A plastic game, where Pirinolas are shot to spin by means of gears to confront themselfs
in a battle of spiral flow deceleration with the purpose of generating random collapses.
The field of the battle is a platform with curvilinear bottom where the gravity and the friction are factors of the events,

Two opponents join a battle of aesthetic results, a wrestling warlike choreography developed from the ludic memory.

To the game board microphones are placed , contact transducers to process the executed sound, each opponent has an analogous system to process the sound , controlling it while sending the pirinolas to the battle.

A camera of closed circuit fits the event, the illumination is audio rhythmical

Through a system of infrared leds , which strobe to the sound,

the infrared light when being in a different length is not visible to the human eye and it is evident through a closed circuit, leaving in penumbra the board but being visible in the video, also is used a common light source that in the same way flashes to the sound inopportunely of the infrared one,

establishing a feedback that affects directly the image of video relating to the analogous sonorous activity of the board
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