Artist who specializes in character development and creation. Experienced 3d modeler (Hard surface and organic), traditional and digital sculpting, and texture artist. Advance character rigging, published motion capture artist.
Specialties: Zbrush, Modo, Softimage XSI, Maya, Marmoset Toolbag, Topogun, Mudbox, Mari, Photoshop, and UDK. Traditional sculpting. 2d and 3d character concept artist.