This is my first project that I'm using houdini volumetrics.

I did the shuttle model and uv in 3dsmax. The animation, light and render are done in houdini micropolygon.
The shader in spaceship is basically mantra surface with a few modifications. the render passes are
beauty, occlusion, envinroment light, some mask, the background is a simple photoshop mattepaint.
For the smoke i used FX tools, and nuke for composition. For the camera shake I used a maya locator with noise position to after effects.


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