00:00
264
More
See all Show me
4. Untitled
1 year ago
1. Wireless Inertial Arduino Data Glove v0.3
2 years ago
This is a quick vid of one of my later prototype glove units. The software is a proof-of-concept exercise. Regardless, you should be able to get the gist of what I'm trying to do. The thing that makes this special is how insanely inexpensive it was to build. The ultimate aim is to create a low-cost modular full-body interaction capture system for use in gaming, AR, and creative applications. The first commercial app I'm targeting for integration is Maya. After that, we'll look at integration with a game engine. I'm not sure what a glove/arm kit will cost, but it should be under $250 (Perhaps well under... we'll see... there are costs besides parts). Mass-production units would cost considerably less.
  • falldeaf 2 years ago
    Wow, very cool. If you're looking for a 3d engine I would have a look at panda3d (panda3d.com) It's a pretty powerful engine and you can prototype things quickly in python. It's got a modern 3d engine feature set. You can create geometry programatically and the newest revision has support for manipulating 3d meshes during run-time. Maybe your interface could be a good tool for 3d artists in this way? :)
  •  
  • endolith 2 years ago
    The problem with gloves is that they're always on your hands. You have to take them off any time you need to touch something or do something that might get them dirty.

    I don't know how realistic it is, but whenever I imagine "typing" or "mousing" with a wearable, I imagine armbands. You would still use accelerometers/gyroscopes to measure the position of the forearm, but the movement of the fingers would be deduced from the motion of the muscles in the forearm that move them, so the fingers would be uncovered and free to do all the things that fingers were made to do. There are a number of ways the muscles might be measured, though I'm not sure which are most feasible. I know detection of hand gripping has been done with stretch sensors around the forearm.

    Then I imagine using Bluetooth to emulate a standard keyboard and mouse, so you can walk up to a public terminal and start entering text into it without having to touch anything, "type" on a desktop computer with your hands in a relaxed position in the lap, hold your phone up with one hand while the other enters text into it from a neutral position at your side, etc.
  •  
  • Frantz Lasorne 2 years ago
    Woah! This absolutely so cool!
    I am really interested in the fact that you are mixing the glove interaction with the HMD just using sensors and not camera IR tracking or similar... That means, you are completely free and not constraint to the field of view of a specific space and camera... More over it is a way so cheap technology like the Nintendo Wiimote. If the movements of the HMD and the movements of the glove are well calibrated together I can already imagine a lot of applications and games… Now if you could add force feedback in it, like when you grab the ball you can sense the weight and its surface it would be perfect ^^.
    Really good job mon frère ;-)
  •  
  • Josef Průša 2 years ago
    Awesome
  •  
  • Wray Bowling 2 years ago
    Have you heard of GameTrak? It was a mostly forgotten-about system. I'm going to buy one. You should too. They're only $8.00
  •  
  • Flash Jockey 2 years ago
    great job but i think u use so much hardware -.-
  •  
  • Alpay Kasal plus 2 years ago
    great work... and great Bebop tshirt!!! :)
  •  
  • João Monteiro 2 years ago
    Very nice, keep it up!
  •  
  • Surya Sharma 2 years ago
    Hey, I'm a student from India and was planning on the same thing.

    Is your work closed source or will you be sharing any details?

    Also, could you tell me the time and budget you had for this? I've been given a measly 100$ one for now.
  •  
This conversation is missing your voice. Take five seconds to join Vimeo or log in.

Advertisement

About this video

MP4
00:04:24
  • 640x480, 20.23MB
  • Uploaded Tue April 07, 2009
  • Please join or log in to download
2 Related collections

Statistics

Date Plays Comments
Totals 12.4K 33 10
Feb 15th 1 0 0
Feb 14th 9 0 0
Feb 13th 2 0 0
Feb 12th 11 0 0
Feb 11th 8 0 0
Feb 10th 3 0 0
Feb 9th 10 1 0

Related lessons from Vimeo Video School

Check out these lessons to learn more about how you can make videos like this one!