
Wireless Inertial Arduino Data Glove v0.3
7 months ago
Check out the new video on our promotional blog at zerkinglove.com
This is a quick vid of one of my later prototype glove units. The software is a proof-of-concept exercise. Regardless, you should be able to get the gist of what I'm trying to do. The thing that makes this special is how insanely inexpensive it was to build. The ultimate aim is to create a low-cost modular full-body interaction capture system for use in gaming, AR, and creative applications. The first commercial app I'm targeting for integration is Maya. After that, we'll look at integration with a game engine. I'm not sure what a glove/arm kit will cost, but it should be under $250 (Perhaps well under... we'll see... there are costs besides parts). Mass-production units would cost considerably less.
This is a quick vid of one of my later prototype glove units. The software is a proof-of-concept exercise. Regardless, you should be able to get the gist of what I'm trying to do. The thing that makes this special is how insanely inexpensive it was to build. The ultimate aim is to create a low-cost modular full-body interaction capture system for use in gaming, AR, and creative applications. The first commercial app I'm targeting for integration is Maya. After that, we'll look at integration with a game engine. I'm not sure what a glove/arm kit will cost, but it should be under $250 (Perhaps well under... we'll see... there are costs besides parts). Mass-production units would cost considerably less.
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I don't know how realistic it is, but whenever I imagine "typing" or "mousing" with a wearable, I imagine armbands. You would still use accelerometers/gyroscopes to measure the position of the forearm, but the movement of the fingers would be deduced from the motion of the muscles in the forearm that move them, so the fingers would be uncovered and free to do all the things that fingers were made to do. There are a number of ways the muscles might be measured, though I'm not sure which are most feasible. I know detection of hand gripping has been done with stretch sensors around the forearm.
Then I imagine using Bluetooth to emulate a standard keyboard and mouse, so you can walk up to a public terminal and start entering text into it without having to touch anything, "type" on a desktop computer with your hands in a relaxed position in the lap, hold your phone up with one hand while the other enters text into it from a neutral position at your side, etc.
I am really interested in the fact that you are mixing the glove interaction with the HMD just using sensors and not camera IR tracking or similar... That means, you are completely free and not constraint to the field of view of a specific space and camera... More over it is a way so cheap technology like the Nintendo Wiimote. If the movements of the HMD and the movements of the glove are well calibrated together I can already imagine a lot of applications and games… Now if you could add force feedback in it, like when you grab the ball you can sense the weight and its surface it would be perfect ^^.
Really good job mon frère ;-)
And anyone else reading this: check out Frantz's project if you haven't already. Lots and lots of awesome :-D
Is your work closed source or will you be sharing any details?
Also, could you tell me the time and budget you had for this? I've been given a measly 100$ one for now.