
Wireless Inertial Arduino Data Glove v0.3
2 years ago
This is a quick vid of one of my later prototype glove units. The software is a proof-of-concept exercise. Regardless, you should be able to get the gist of what I'm trying to do. The thing that makes this special is how insanely inexpensive it was to build. The ultimate aim is to create a low-cost modular full-body interaction capture system for use in gaming, AR, and creative applications. The first commercial app I'm targeting for integration is Maya. After that, we'll look at integration with a game engine. I'm not sure what a glove/arm kit will cost, but it should be under $250 (Perhaps well under... we'll see... there are costs besides parts). Mass-production units would cost considerably less.
MP4
00:04:24
2 Related collections
| Date | Plays | Likes | Comments |
|---|---|---|---|
| Totals | 12.4K | 33 | 10 |
| Feb 15th | 1 | 0 | 0 |
| Feb 14th | 9 | 0 | 0 |
| Feb 13th | 2 | 0 | 0 |
| Feb 12th | 11 | 0 | 0 |
| Feb 11th | 8 | 0 | 0 |
| Feb 10th | 3 | 0 | 0 |
| Feb 9th | 10 | 1 | 0 |
Check out these lessons to learn more about how you can make videos like this one!
-
Vimeo: About / Blog / Developers / Jobs /
Community Guidelines /
Help Center / Video School / Music Store / Site Map
/ Vimeo
or
-
Legal: TM + ©2012 Vimeo, LLC. All rights reserved. / Terms of Service / Privacy Statement / Copyright

Prev week
I don't know how realistic it is, but whenever I imagine "typing" or "mousing" with a wearable, I imagine armbands. You would still use accelerometers/gyroscopes to measure the position of the forearm, but the movement of the fingers would be deduced from the motion of the muscles in the forearm that move them, so the fingers would be uncovered and free to do all the things that fingers were made to do. There are a number of ways the muscles might be measured, though I'm not sure which are most feasible. I know detection of hand gripping has been done with stretch sensors around the forearm.
Then I imagine using Bluetooth to emulate a standard keyboard and mouse, so you can walk up to a public terminal and start entering text into it without having to touch anything, "type" on a desktop computer with your hands in a relaxed position in the lap, hold your phone up with one hand while the other enters text into it from a neutral position at your side, etc.
I am really interested in the fact that you are mixing the glove interaction with the HMD just using sensors and not camera IR tracking or similar... That means, you are completely free and not constraint to the field of view of a specific space and camera... More over it is a way so cheap technology like the Nintendo Wiimote. If the movements of the HMD and the movements of the glove are well calibrated together I can already imagine a lot of applications and games… Now if you could add force feedback in it, like when you grab the ball you can sense the weight and its surface it would be perfect ^^.
Really good job mon frère ;-)
Is your work closed source or will you be sharing any details?
Also, could you tell me the time and budget you had for this? I've been given a measly 100$ one for now.