trying to go for more pyroclastic noises. this is same technique as previous aligator noise tests but on a live 50x50x50 grid where I managed to fake light the grid using point neighbours.
the flickering on the fractals is mostly due to trying out various AA settings to optimise render speeds, too harshly :) got it down to 20 seconds a frame this way but flickers too bad, last 100 frames doesnt flicker too much and was at 35 seconds a frame wich is pretty good
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