A tutorial I made to show my workflow for making a tileable sci floor texture.
Create high poly asset.
Create low poly asset.
Bake various maps (diffuse, normal, ambient occlusion).
Tweak our maps in Photoshop including creating specular map.
Import our files into UDK
Set up a uber-quick material for our floor plane.
Show off our game ready asset in all it's glory!
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