This is just a simple test of Manny the Mannequin, a full realistic anatomy study that I am currently working on. Created entirely in Blender. I plan to continue making and rigging muscles and skin for him, with deformations for flexing.

This is only a pose test, as he is not being made for animation. He is made as an anatomy study, and I'm trying to be as accurate as possible, while keeping the posing controls and vertex count simple. That being said, the armature currently has over 280 bones! (though the user controls are still very simple)

Cheers,
Gord

Update: I have released the skeleton of Manny here blenderartists.org/forum/showthread.php?p=1395824

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…