Music: Hilltop Hoods - I Love It (feat. Sia)

Breakdown

00:02 – The Three Musketeers - Hallway
CG Lead for dagger and spiked balls

00:06 – The Three Musketeers - Hallway
CG Lead for spiked balls

00:08 – The Three Musketeers - Hallway
CG Lead for behind wall

00:12 – The Three Musketeers - Hallway
CG Lead for spiked balls
Stereo Supervisor

00:14 – The Three Musketeers - Hallway
CG Lead for spiked balls
Stereo Supervisor
Dynamics creative Supervisor

00:16 – The Three Musketeers - Hallway
CG Lead for spiked balls
Stereo Supervisor
Face Replacement TD

00:17 – The Three Musketeers - Hallway
CG Lead for spiked balls.
Stereo Supervisor
Dynamics creative Supervisor

00:19 – The Three Musketeers - Hallway
CG Lead for spiked balls

00:23 – The Three Musketeers - Cloth
Stereo Supervisor
Dynamics creative Supervisor

00:26 – The Three Musketeers - Wires
Stereo supervisor
Wire Supervisor and Look Development
Dynamics creative Supervisor

00:27 – The Three Musketeers - Wires
Stereo supervisor
Wire Supervisor and Look Development
Dynamics creative Supervisor
Face replacement TD
Dynamics creative supervisor.

00:29 – The Three Musketeers - Wires
Stereo supervisor
Wire Supervisor and Look Development

00:32 – Lefdal – Riots
CG Lead
Overall lighting and rendering, along with modeling, shading and projection of various assets.
Set placement and asset management.
Crowd simulation TD, including rigging and dynamics.
Motion capture TD, including developing a script to cleanup graph data.

00:42 – Lefdal – Awards
CG Lead
Crowd simulation TD, including rigging and dynamics.
Lighting, shading and rendering.

00:46 – 10,000 Days – Air Force One
CG Lead
Modeling, shading, animation and rendering

00:56 – Resident Evil: After Life – Underground Facility
Pre-visualization, Rnd, Look Development, modeling, shading, rendering and compositing of facility.
Camera animation

01:07 - Resident Evil: After Life – Inside Ship
Lighting and shading look development
Rendering and Stereo TD
Scene optimization

01:19 – Resident Evil: After Life – Underground Facility
Pre-visualization, Rnd, Look Development, modeling, shading, rendering and compositing of facility and heat signature.
Trooper animation Supervisor
Camera animation

01:28 - Resident Evil: After Life – Shuriken
Stereo TD

01:29 - Resident Evil: After Life – Swords
Head Animation

01:33 – Resident Evil: After Life – Psychic Blast
Rigged trooper characters
Stereo TD

01:38 – Resident Evil: After Life – Plane Graveyard
Stereo TD

01:41 – Resident Evil: After Life – Underground Facility
Pre-visualization, Rnd, Look Development, modeling, shading, rendering and compositing of facility and alarm effect.
Camera and alarm animation

01:52 – Ghost Rider: Spirit of Vengeance– Face Transformation
Technical Director
Look development
Shading and animation

01:55 – Ghost Rider: Spirit of Vengeance– Fire
Technical Director of flame projections
Pre-comp of fire elements.

01:59 – Ghost Rider: Spirit of Vengeance– Face Transformations
CG Lead and TD
Look development

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