This was a testdrive for a Blender to C4D workflow with Fluid
Particles. The exchange format was .mdd.
The SPH Solver inside Blender is quite nice, fast and stable.
You see here 310K Particles interacting, caching time was
around 1h on a 6 Core MacPro. Rendered with the Hair Renderer,
rendertime per frame ca. 20sec.
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