Massive Look Development Lead | Fur Grooming | Lighting

For Evan Almighty, I had the assignment to manage and wrangle over 400 textured variations of animals and blendshapes. I oversaw the texture painters for upgrades and assigned the maps to specific agents in shot as they were art directed.

Lookdev’d and groomed fur/feathers for medium hero birds, polar bears, moose, elk, and cheetahs.

Lit the most complicated Massive intensive shots. As a result of the pipeline, certain render jobs generated over 30,000 frames, which made popping frames a chore to say the least.

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