A quick experiment of maya's paintFX and the abillity to convert the strokes to meshes.

* Wind is added by the paintFX turbulence behavior
* Rendered with mental ray and added a translucent material to the grass.
* A luminance depthpass is rendered seperatly and composited in AE using Frishluft DOF plugin.
* Dust particles are quickly generated with Trapcode Particular

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