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Generative audiovisual clip from timbral contours

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  • viny vince 2 years ago
    Very nice!

    Could you tell us more about the process? :)
    Which software have you used ?

    Thanks for sharing great things
    v*
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  • Bill Hsu 2 years ago
    Thanks! The code is a particle simulation in Processing, adapted from Glen Murphy's smoke simulation. Audio amplitude is mapped to gesture on/off. Acoustic roughness controls whether the particles morph into the skull.

    Bill
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MP4
00:00:34
  • 480x368, 2.39MB
  • Uploaded Thu April 16, 2009
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