Yet another studio reel project.
This time we have a new commer, a modeler.
She work fine in cartoonish stuff but not realism.
We have muiltiple atemp with the shot, 3 I think, and they was all rendered out.
The first one was !@#$%^
The second is way better than this one but she has a problem with memory and we have to bail her.
As you can notice the Maya paint effect we use to do the sea bed, there are lot of them, and with animation.
The render machine can only handle the job till 60% of the shot and than it keep on crashing.
At last we have to decide that we remove the coral animation and made this one.
Actually if we was using Max, this would be a breeze to me 'cause I have alot of trick on memory on Max where they are better than Maya.
And I can do the macro animation for the coral way better than this.
Ah the Jelly Fish.
Though Mr Nghia has alot of exp in animation, but he is not good at English wich made him alilte less dangerous when it come to develope, and one more thing, hes old.
He made the basic rig for the body first, then I and Mr Ngoc start on R&D.
We came up with the Curve to Hair Dynamic.
But another thing came to the table, how to attach the curve back to the Jelly body.
Mr Ngoc coem with some constrain to Poly and Cuvre, but it alilte bit unstabe when the model get far away from the 000 axsis.
I came up with the hair system, we use the folicle to attach the curve to the jelly body through the UV coordinate.
Than we have a pretty beliveable Jelly Fish.
The Sardine group was just simply Particle follow a curve.
Things done in Maya 2010
Comp in Composite
Creative director: Olivier Raymond
Modeling/Textureing: Nguyen Phuc Bao Ngoc, one other person but I dont remember her name.
Rigging/Animation: Mr Nghia ( I don't know his full name :D)
Shading/Lighting/Rendering: Tong Duc Hien
Compositing/Edit: Tong Duc Hien
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