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On the CausticRT™ platform, raytracing dynamic geometry is handled effortlessly.

This movie demonstrates the CausticRT platform accelerating raytracing at VGA resolution, with 4 ambient occlusion samples. All geometry, shaders and camera can be edited at sustained 3-5 frames per second (FPS) with the CausticRT™ development system today.

Scene Description:
==================
* 5M triangles.
* 2 Audi R8 car models, each 1.8M triangles
* 100% ray traced primary+secondary+GI rays.
* 100% procedural GLSL shaders with many layers of Perlin noise.
* 100% HDR pipeline.
* All textures are differential driven, trilinear filtered.
* Bump mapping.
* Differential based shader anti-aliasing by default.

Video produced by Bay Area Pictures (www.bayareapictures.com)
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