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1. Atlantis - An inconvenient truth
7 months ago
"Atlantis - An inconvenient truth" is an animated short produced by Christopher Hempel, Martin Köhler ( vimeo.com/user1868860 ), Christian Stadach and me (Simon Prager). It is a steampunk version of the legend of atlantis and was created for the Steampunk Challenge on cgsociety.org. Although there were a lot of good entrants we were lucky and won the Team Entry Excellence Award.
  • Annie plus 6 months ago
    Absolutely STUNNING stuff mate :)))
    I REALLY Love Great animation and your is GREAT :)))
    I'm looking forward to seeing allot more of your work :))))
    PLEASE keep em coming ;))))
  • Simon Prager 6 months ago
    thank you very much annie!
    the next project will be finished in the end of june. so hold on a little :)
  • Claudia Robinson 6 months ago
    I'm a huge cgsociety fan and I've been following the Steampunk Challenge, but mostley 2D. This is beyond fantastic!! Thanks so much for sharing this over here. I can't even imagine the work that went into it but it must have been so much fun! what editing software do you use?
  • Simon Prager 6 months ago
    hello claudia,
    thank you so much for the kind words. it was realy a lot of work, but the fun we had during production and the lessons we've learned, weigh much higher than the stress we had.
    For this project we mainly used maya, premiere and after effects.
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  • The Fibro Twins 6 months ago
    amazing!
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  • Linda McClure plus 6 months ago
    Awesome!
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  • Marley plus 6 months ago
    Awesome stuff, so professional...
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  • deva 6 months ago
    sweet
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  • Simon Prager 6 months ago
    thanks to the fibro twins, linda, marley and deva for your commendations. i am allways happy when i read a new comment!
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  • zAnta 6 months ago
    nicely done! :)
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  • Luke Swasbrook 6 months ago
    Nice work! i love the camera work, it feels almost reel, and adds so much i think. very cool!
  • Simon Prager 6 months ago
    thanks luke! you are right: in contrast to the animation the camera work became quite good and is able to compensate many "mistakes".
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  • Brian Boudreau 6 months ago
    Great job!
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  • Brennan L. 5 months ago
    I was secretly hoping for a Steampunk Al Gore to deliver his inconvenient truth, but alas.

    I really like the eye iris effect, but it seemed to be that they were trying to focus, instead of adjust light like a real lens iris does...

    Great job, guys.
  • Simon Prager 5 months ago
    hi brennan,

    thanks for your comment.
    you are right: the eyes aren't physically correct but in animation the emotional effect often balances higher than physical correctness.

    greetings
    simon
  • Brennan L. 5 months ago
    Yeah, I know. lol. I do it all the time in my own animations...

    It works here, I think.
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  • Carlos Foster 2 months ago
    Nice work Simon. I hope you post some more videos (or are in the process of working on something new) as your talents deserve to be shared.
  • Simon Prager 2 months ago
    thank you carlos!
    i recently started a new project with a nice team.
    the project is planned to be finished in about 3 months.
    so in probably 5 months it should be ready ;)
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