This movie is my destruction asset sample done by thinking particles.This log house has 5 components such as concrete, woods,glass,props and tiles.When log house model is updated,I can pick each components of the model again then reflect thinking particles setting immediately.
Each fragments for woods and props are pre-fraged by Rayfire. Some amounts of tiles will be broken by VB when tiles hits on the ground.
It's hard to see in this video though, when woods break, small splinter objects will be generated from the surface of cross-section. It helps broken woods look much more realistic.
This asset has some limitation in the moment.I'll upgrade sometime.
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