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16. noelene's bottles
5 months ago
15. bill in the ute
6 months ago
14. Snooker
6 months ago
13. on the verandah
8 months ago
12. Throw the leg over
9 months ago
11. Reg at the jukebox
9 months ago
10. bill and glass
10 months ago
9. I'd go crazy
10 months ago
8. Passed out
11 months ago
7. In the ute
11 months ago
6. Darts
11 months ago
5. Bar Order
1 year ago
4. Sculling Beer
1 year ago
3. Noelene walkcycle
1 year ago
2. Grogan walkcycle
1 year ago
1. Grogan Enters
1 year ago
animation test: kajimba.com

Credits

16 Likes

  • comeinandburn 6 months ago
    I'm playing around with bullet dynamics and I can't seem to figure out how to give the dynamic object (in this case the cue ball) an initial velocity and then benefit from the bullet physics when it collides with other objects (the other balls).

    can you point me to some resources to get a handle on this? for right now I've just been building collision objects like ramps to roll a ball and hit another (hiding these objects from the render).

    I've tried blender artists but I'm asking here because this is exactly what I'm looking for.

    any help would be appreciated... thanks!
  • Eduard Martorell 4 months ago
    There's a way to do what you ask.
    Just create a boolean property and init it to "True". Then add a sensor of type "property" where you check if that property is equal to "True", and link 2 actuators to it:
    One of type "motion" where you set the desired initial velocity, force, etc, and other of type "property" where you set that property to False.

    The motion actuator will only have effect on the first frame.

    Maybe there are other ways to do this, but this worked OK for me.
  •  
  • Kajimba plus 6 months ago
    sorry to disappoint, but it's hand-animated ;)
  •  
  • David Edens 6 months ago
    Yeah and that's a helluva lotta work and hours.
  •  
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