Automated film editing involves the generation of the po- sition, orientation, motion and selection of virtual cameras in interactive 3D graphics applications. There is a pressing demand for techniques to assist and automate the control of virtual cameras in the computer games industry where the rapid development of personal computers and high perfor- mance consoles has led to substantial improvements in the visual fidelity of games. The goal of this survey is to charac- terize the spectrum of applications that require automated film editing, present a summary of state-of-the-art models and techniques, and identify both promising avenues and hot topics for future research

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