This video essay constitutes my final project in the "DVD Essay for Film Analysis" class in the Cinema and Media Studies program at the University of California - Los Angeles. I researched, planned, and produced it within a ten-week period. It has not been altered since I submitted it for class review. As a result, it is not an overly polished work. In the interest of time, I had to make several concessions in terms of style and argument (for instance, I would have preferred to use a video game font and elaborate upon the narrative dimensions of media convergence in the digital era). Nevertheless, the work, as it is, effectively reflects, I believe, an increasingly important topic in film and media studies. The goal of the video essay is to sketch out the culture of synergy situated at the intersection of cinema and video games, taking account of journalistic, industrial, and, predominantly, aesthetic correspondences between the two media. In my opinion, it represents a 'work-in-progress', designed to stimulate interest and future research.
The video essay was published in the Winter 2013 issue of MEDIASCAPE, available here: tft.ucla.edu/mediascape/Index.php
"Transmedia Synergies - Remediating Films and Video Games" was made according to principles of Fair Use (or Fair Dealing), primarily with scholarly, critical, and educational aims. It was published under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
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