Shot Breakdown

Shot 01: (DarkSiders 2) Layout, Keyframe horse and rider, crowd placement, camera animation
Shot 02: (DarkSiders 2) Layout, Keyframe horse and rider, camera animation
Shot 03: (DarkSiders 2) Layout, Keyframe horse and rider, demons, camera animation (entire shot animation)
Shot 04: (HappyFeet2) Keyframe over mocap. All facial animation. 3 hero skua's taking off nearest camera
Shot 05: (Personal) Keyframe Animation, Camera Tracking (PF Track), Lighting (Maya) and Comp (Nuke)
Shot 06: (Never Winter) Layout, Keyframe animation on dragon, man entering through door and tail. Keyframed camera. Key frame over mocap on father at tail of shot.
Shot 07: (Never Winter) Layout, Heavily Keyframed over mocap on female (only the root node is mocap). Keyframe animation on zombies. Camera animation. All facial animation.
Shot 08: (Red Tails) Camera animation/ layout, All fighter plane animation
Shot 09: (Red Tails) All fighter plane animation. Background CG extra's walk cycles and behaviours
Shot 10: (Red Tails) All fighter plane animation. Background CG extra's walk cycles and behaviours
Shot 11: (25th Reich) All animation
Shot 12: (Personal) Keyframe Animation, Camera Tracking (PF Track)
Shot 13: (Happy Feet 2) Keyframe over mocap and facial animation on all Amigo's and background penguins
Shot 14: (Happy Feet 2) Keyframe over mocap and facial animation on background penguins
Shot 15-21: (Figaro Pho) All animation - TV series - 30 seconds of animation per week)
Shot 22: (Happy Feet 2 ) All animation
Shot 23: (Never Winter) Layout, Camera, Facial animation
Shot 24: (Never Winter) Layout, Camera, Keyframed female hero. Evil general facial animation and Keyframe over mocap work
Shot 25: (Never Winter) Layout, Camera, Keyframed dragon. Keyframed General and female hero at head of shot.

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