Created for Eyeo Festival.
Made with Cinder. libcinder.org
More information at roberthodgin.com/eyeo-2012

Note: This is the non-realtime render of this project. The bug I encountered was so bizarre, I decided to just do a render of 28,000 particles (realtime version handles more like 5000, if I remember correctly). The behavior is totally a surprise to me. All I was hoping for was simple GPU based sphere-sphere collision as the result of gravitational attraction.

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