The October 2011 ART && CODE conference at Carnegie Mellon (artandcode.com/3d) featured a weeklong “festival as laboratory” hackathon dedicated to the exploration of new cultural applications of 3D sensing and visualization technologies. During this period, a group of 15 hackers, artists and researchers huddled in CMU’s STUDIO for Creative Inquiry to create new Kinect-based artworks and experiments.
In this session, Joshua presents several projects he developed during the hackathon, including a body-sensitive Mario Boo ghost -- and a first implementation of a point-cloud streaming solution (recently developed into a commercial product, pointstreamer.com) which compresses depth frames to less than 32k.
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