Breakdown:

01. Fluid rig was created for multiple shots, particle rig was created for sparks effects
02. Fluid rig was created with multiple containers and different types of emitting (omni, surface, texture, particle)
03. Fluid rig for fire and smoke effects, particle rig for sparks
04. In-house software Synapse was used for secondary water effects such as interaction between boat and water surface
05. Particle-to-Fluid emitting rig was created to burn the sail with a burning cannon ball
06. Fluid rig was designed for multiple shots with burning sails and masts
07. Synapse particle rig was created for several shots with rowing
08. Large-scaled fire and smoke were made with multiple fluid containers created from scratch as well taken from the library
09. Particle rig was created for a bunch of shots with rainy window glass
10. Fluid rig was created for several shots to simulate dust, particle rig was used for chips and shards and voronoi fracturing to break the door planks
11. nCloth rig was created to simulate stretching spittles and nParticles rig was used for the sputter effect
12. Fluid rig, particle rig were created for pixie dust effects
13. Fluid rig with multiple containers was created for several shots to simulate fog and dust
14. Fluid smoke rig plus particles for sparkles
15. Particle rig system to simulate demolition and dust effects
16. Glass shards simulations were simulated with particle rigs and in-house plugins
17. nCloth rig was created to simulate breaking of paraffin surface

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