BREAKDOWN

JOHN CARTER
Opening shot: Sole compositor on the most part this shot, lead compositor on the rest of it.
00:00 Creation of camera move and 2.5D layout (until 00:26), DMP Projections, 2.5D effects, flare
00:14 CG clouds, CG environment
00:25 CG city, CG environment, 3D elements (15 layers of dust and rocks), Textures projections, Sky dome
00:34 CG city, CG corsair, CG Massive crowds, DMP projections (texture on deck, environment, sky dome), 3D elements (corsair's dust), 2D elements (fire, smoke, steam, city legs' dust), flare
NB: Comped in mono and in stereo

00:43 GS extraction, CG Set extension, CG Wings
00:44 GS extraction, CG Set extension, CG Wings, 2D elements (fire), Environment
00:46 Wire Removal, Sky extraction, CG Set extension, 2D elements (steam, godrays, smoke, extra fire)
00:52 Streets at night look development, CG Set extension, 2D elements (fire, smoke)

MARMADUKE
00:53 Jaw removal, face reprojection, CG Jaw
00:56 Jaws removal, faces reprojection, CG Jaws
00:58 Jaw removal, face reprojection, CG Jaw

127 HOURS
01:03 Safety ropes and platform removal, Creation of the fall, 2D elements (dust)
01:05 Cleanup of projectors, saftey crew and safety gear
01:09 Bruises, Scar and abrasions addition (2D elements matchmove, colour correction)
01:11 Sequence Lead, Design of the arm, Prosthetic enhancement via 2D elements matchmove and colour corrections
01:13 Sequence Lead, Design of the arm, Prosthetic enhancement via 2D elements matchmove, colour corrections and paint
01:14 Sequence Lead, Design of the arm, Prosthetic enhancement via 2D elements matchmove and colour corrections
01:15 Sequence Lead, Design of the arm, Prosthetic enhancement via 2D elements matchmove and colour corrections
01:16 Blood and texture addition, Prosthetic connection with actor's shoulder cleanup

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