Realflow 2012. I have added the foam (green), and splash particles (blue) - both shown meshed - and the grid particles I have reintroduced as a binary loader to be able to mesh with the standard Renderkit mesher. I did not like the grid mesher at all - it was very chunky and did not represent the fluid very well, so I will blend two standard meshes together - one for the river, and one for the flood - to make a much nicer result.
Next step is to get Houdini to load these meshes, render out, and then start a basic comp scene.
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