PROMOTED BY STEPHAN JØNSSON, DK (vimeo.com/user12175908)
Demo with Unreal Engine 3 on PC platform.
Running at 60fps in 1080p.
Gameplay: vertical platformer around a cylinder with traps everywhere to stop the progression of the hero.
Released in June 2012.
Enter keyboard / Xbox Start > Start Game
Space keyboard / Xbox A > Jump
A & D keyboard / Xbox left joystick > Move
E keyboard / Xbox X > Plant a seed
K keyboard / Xbox Select > Restart when playing
SEE THIS TRAILER IN HD : vimeo.com/44215128
SEE THE FULL GAMEPLAY VID : vimeo.com/44154618 ( SPOILER ALERT )
Antoine Galanti : Level designer - Level builder - Environment artist
Tower - traps - events - kismet - FX
Coline Turquin : Game Programmer
Unrealscript Programming - Tools Programming
Gregory Tuema Kabishi : Character design - Modeling
Guillaume Provost : Environment artist
Landscape - Skydome - Vegetation - Lighting - Heart
Vincent Tirtiat : Animator - Technical Art
Trailer - Character animations - Roots animation - Main material - Traps - level design - Sound design
In-game MUSIC: Nixdorux - Hyper Activity
FOR DREAMHACK SUMMER 2012 GUESTS : depositfiles.com/files/lg0852tb2
CLIMB is actually a game that takes place sci-fi world.
Picture that In a far future, a brave soldier will have to protect his planet against
an invasion from outer space. The invaders drop huge mechanic towers on the planet to
dry its resources out. Our hero, half robot and half plant will have to climb on top of
one of these towers to destroy its weak spots, the heart. The heart will defends itself
throughout the progression of the soldier with traps and puzzles. Our hero will have to
use all his skills and everything he has learned and knows to reach as fast as possible
the top of the tower. Save his people and save his planet.
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