This is a demo of a custom maya node in order to use less nodes and provide a more streamlined workflow for space switching.

No script is used to store or compute offset between parent at the switching frame, and thus no additional animation curve or array attribute are needed.

This system remains also stable in playback mode and allows you to jump from any frame.

More info at circecharacterworks.wordpress.com/2012/06/13/maya-api-adventure-i-invalidating-an-offset-array-in-a-spaceswitching-node/

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