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This is an animation test I did some time ago to explore a more hand drawn style than I typically work in. It's all Cinema 4d, no tricks, the parts of the stars actually morph into the geometry of the shoe. (done using spline effectors and point morph tags) It was rendered using sketch and toon, and comped in After Effects.
This is not actual work done for Converse, just experimenting in some down time.